It all started when I found some drawings of the character of the infamous computer game from the 80's.
The next step was obvious to me, just build a raster graphics of the beast using GNU/Octave. As is the original image needed some modification on order to be 3d-printed.
A=[1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1; 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1; 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1; 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1; 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1; 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1; 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1; 1 0 0 0 0 0 1 1 1 0 0 0 0 0 1 1 1 1 0 0 0; 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0; 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 1 1 0 0 0; 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 1 1 0 0 0; 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 1 1 0 0 0; 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 1 1 0 0 0; 1 0 0 0 0 0 1 1 1 0 0 0 0 0 1 1 1 1 0 0 0; 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1; 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1; 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1; 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1]; imshow(A) print -deps -color paradroid.eps print -dpng -color paradroid.png
So added some extra squares to get the job done.
Then used the Inkscape-to-OpenSCAD plugin and got the final 3d model, after some editing on the output code.
And it prints nicely with a resolution of 0.2mm and a 20% infill.
You can get it here: https://www.youmagine.com/designs/paradroid-ornament-key-chain
Share and enjoy!
Created: 03-05-2017 [13:31]
Last updated: 23-01-2025 [00:04]
For attribution, please cite this page as:
Charters, T., "Paradroid: how I did it": https://nexp.pt/paradroid.html (23-01-2025 [00:04])
(cc-by-sa) Tiago Charters - tiagocharters@nexp.pt